Analysis by Aspects – a new way to analyze games

I’m currently on working on a new methodology to analyze video games, gather insights that will help create better games and build better tools for game development.

This methodology divides games into several aspects which are like a lens through which one observes the game from a particular angle.

  • Part 1: Product
  • Part 2: Players
  • Part 3: Actions
  • Part 4: Game entities
  • Part 5: Goals
  • Part 6: Gameplay