Jason Cheneau

Game Designer & Game Programmer

System & narrative design at Wolfwork Studios

Game Info

  • Name: PDM-R (tentative name)
  • Developer: Wolfwork Studio
  • Genre: Dungeon crawler
  • Release date: Cancelled
  • Platform: PC
  • Engine: Unity

Job Highlights

  • Contract type: Permanent
  • System design
  • Narrative design
  • UX design
  • Analyze competitors & inspirations to refine game feel
  • Interview players to understand their needs and desires

More Infos

Context

PDM-R was a roguelike dungeon crawler blending exploration, combat, and narrative-driven survival mechanics. Players recruit allies, interact with survivors, and progress through procedurally-generated dungeons. It was inspired by the Shiren the Wanderer series (Pokémon Mystery Dungeon, Final Fantasy Fables: Chocobo’s Dungeon), with game mechanics from Wii party games like Poképark.

Early prototypes lacked a coherent gameloop linking all the game intentions together. Dungeons and mini-games where disconnected with one another and from the narrative.

My work

I consolidated the core gameloop, ensuring all mechanics formed a coherent and meaningful whole, and designed systems and narrative integration, linking gameplay with story progression. I analyzed competitors & inspirations to identify player expectations and improve game feel, and conducted player interviews and UX tests to validate mechanics and pacing.

This helped providing the team with a validated gameplay structure for narrative integration, and defining which mechanics & story bits worked and which needed redesign before production. It also enabled better alignment between gameplay and story, supporting future development decisions.