System design & gameplay programming for Wei's Roar
Game Info
Job Highlights
- Two years project
- Ideation, system design & main gameloop
- Lead game designer & lead project (team of 7 people)
- Gameplay programming on Unity (C#)
More Infos
Wei’s Roar is a brawler game made in Unity as part of my studies at ArtFx. In a team of 7 people, I was in charge of the system design, content design and scripting (in C#).
We worked on this project for 1 year and a half, starting with a paper prototype of what the game will be, until a playable video game prototype.
The Monkey Business team
- Jason CHENEAU – Lead Project, Game Designer, Scripter
- Victoire BESSOU – Game Designer, Scripter
- Benjamin VIZET- Art Director, Game Artist
- Alicia MAGISTRELLO – Game Artist
- Tiphaine SOLA – Game Artist
- Claire LE GULUDEC – Game Artist
- Quentin BAUDRY – Sound Designer